Back at it again with another Darkest Dungeon piece. I tried my hand at recreating a character that hasn't made the cut into Darkest Dungeon 2, The Arbalest Missandei.
This is my first time poly modelling a character, not using sculpting or subdivided mesh, it was a fun learning experience and I think it turned out really well!
I fully modelled the character, unwrapped and rigged the character in Maya, textured in Substance Painter and rendered in Unreal Engine.
The UI elements and characters I have posed alongside mine were created by Red Hook Studios for Darkest Dungeon 2.